The
behaviorist theory is a theory that focuses on the observable behavior of
students. “Behaviorists assert that the only behaviors worthy of study are
those that can be directly observed; thus, it is actions, rather than thoughts
or emotions, that are the legitimate object of study.”(Orey. 2010. p 271) In my
opinion, the behaviorism theory is a superficial theory that only focuses on students
learned behavior. Much like Pavlov trained his dog, the theory suggests that we
train our students with positive and negative reinforcement. Given the
population of students that I teach, they frequently have more issues that
affect their ability to learn that reach far beyond the classroom. Although my
opinion on this theory is not the most favorable, the theory itself does make
some good points. Positive and negative reinforcement can be an excellent tool
for classroom management if done correctly. I believe that this theory can go hand in hand with
technology implementation and project-based learning.
One
of the ways that I use the behaviorism theory in my classroom is by
establishing classroom rules and procedures. I have a classroom management
system in place that rewards attendance, engagement, work completion and
behavior. Students earn points every day and work towards incentives that I
create throughout the year. There are weekly incentive winners, as well as
every nine weeks. The nine-week incentive is a more significant “prize” than
the weekly incentives. Prizes I have given in the past have been ice cream
floats and breakfast taco parties, just as an example. Since my classroom is
held in a technology lab, this part of the behaviorism theory leads into my
computer lab, as well. Since we use computers every day during class, students
are trained to come into class, log in to Google classroom and start their
warm-up. After the bell rings and I have finished greeting students at the
door, the students know that they will receive points if everyone is logged in
and working. “You always want to reinforce appropriate behaviors. That’s the
more powerful of the two.” (Laureate Education. 2015)
A
powerful suggestion from the provided video resource was the tutorial. This
would be a great way to incorporate this theory into my classroom. If I could
establish a way to do a flipped classroom, where students can see my
instruction as needed, this would be an excellent tool for them to use. In
module two I decided to do a modified genius hour with my class. I think a lot
of students would think of tutorials as dull or dry, but if they see my face
and hear my voice, the connection will be made for them. As stated in the ISTE
standards for teachers, educators should “model collaborative knowledge
construction by engaging in learning with students, colleagues, and others in
face-to-face and virtual environments.” (ISTE. 2016)
An
excellent way to use the behaviorism theory when I implement my Genius Hour project
will be to provide positive incentives for students when they complete specific
milestone tasks. Most of my students do not have to complete projects that
require long-term planning like the Genius Hour. I will have to create a system
for them to stay engaged an excited about the project.
Resources
International Society for
Technology in Education (ISTE). (2016). Standards for students. Retrieved from http://www.iste.org/standards/standards/for-students-2016
International Society for
Technology in Education (ISTE). (2008). Standards for students. Retrieved from http://www.iste.org/standards/standards/standards-for-teachers
Laureate Education (Producer). (2015a). Behaviorist
learning theory [Video file]. Baltimore, MD: Author.
Orey, M. (Ed.). (2010).
Emerging perspectives on learning, teaching, and technology Emerging
perspectives on learning, teaching, and technology. Retrieved from http://textbookequity.org/Textbooks/Orey_Emergin_Perspectives_Learning.pdf
Hartrick G; Journal of
Nursing Education, Jan99; 38(1): 17-22. 6p. (Journal Article) ISSN:
0148-4834 PMID: 9921783, Database: CINAHL Plus with Full Text
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